My research focuses on positive emotions, reward anticipation, and reward learning in everyday contexts of people aged 12-25, conducted through open-science and citizen-science collaborations.
I supervise two PhD students and lead a team of junior researchers, support staff and student assistants, partnering with drop-in centres and organisations such as PEERS, @Ease, JoinUs and Ixta Noa to co-design youth-centred, evidence-based eHealth interventions. Additionally, I develop AI-driven tools - such as chatbots and social-media photo analysis - to predict and support youth mental health.
Expertise: Youths' mental health and well-being, resilience in youth, depressive symptoms, anhedonia, reward functioning in daily life, Experience-sampling (ESM)/ Ecological momentary assessment (EMA), Open Science
See my full CV here.PhD in Psychiatry, 2017
University Medical Center Groningen
MSc (research) Sociology, 2013
Interuniversity Centre Social Sciences & Methodology (ICS)
BSc in Social Work/ Psychology, 2011
Hanze University of Applied Sciences
Instrument
An example of linking directly to an external project website using external_link
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Article
Large national crowdsourcing study into child and adolescent mental health and well-being.
An example of using the in-built project page.
Article
No Fun No Glory.
The Open Science Community Groningen facilitates more accessible, reproducible and transparent research.
Study protocol
Short review article (accepted for publication)
Major Depressive Disorder (MDD) is the leading cause of disability worldwide. The cardinal features of MDD are depressed mood and anhedonia. Anhedonia is defined as a markedly diminished interest or pleasure in all, or almost all, activities of the day, and has generally been investigated on group-level using retrospective data (e.
PhD thesis (2017)
Psychiatry Research (2014) & Statistics VI (2018) & Research Methods: Theory and Ethics (2019/2020)
Evaluated 8 master theses